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Joseph "Jobot" Armour
Joseph "Jobot" Armour
Creative Director -> Astral Arena
Northern Ireland, United Kingdom

Summary

3D Environment artist turned Art Director turned Creative Director

Game Art, Game Design and Blueprint Programming <3

Blender, ZBrush, Substance Suite, Adobe Suite and Unreal engine, with dabblings in other related software.

Skills

b pFull Game Asset Pipeline2greyProcedural Toolswebdesigner2D/3D Animator, Motion Graphics, Graphic DesignerLook DevelopmentGame DevelopmentEnvironment DesignEnvironment ModelingArt DirectionProp DesignProduct DesignTexture BakingCharacter DesignGame DesignTexturingProp ModelingCharacter Modeling3D Modeling

Software proficiency

Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
3ds Max
3ds Max

Experience

  • Art Director at Rocket Flair Studios
    Belfast, United Kingdom
    April 2019 - June 2022

    As Art Director at RocketFlair I was in charge of the Art Team, a member of the Production Team and coordinated with both the Game Design team and the Programming team to ensure all the art of our games was made and implemented to top quality.

    Besides the management side of the job, I also did a lot of asset modelling, concept modelling, look development, and shader development.

    During my time there I oversaw the Art for both Surviving the Abyss, and Dynasty of the Sands

  • Freelance 3D Environment Artist at Engine House VFX
    August 2018 - December 2018

  • Freelance 3D Artist at Cupboard Games
    December 2016 - March 2018

    Initially working alone on environment and prop modelling for their upcoming game, I was then taken on for a second contract and integrated with the "Creative Shelf" of the Cupboard; working remotely alongside their in-house 3D artist to produce various game props. I was provided with reference images and rapid feedback, and from there I modelled, textured and tested the assets in the game environment.

  • Part-Time 3D Artist at Sherwood Systems- Carbon Ocean
    June 2016 - August 2018

    Handling the 3D aspects, both artistic and technical, of R'n'D for AR technologies

  • Freelance Image Deigner at Claremont Marketing Communications Ltd
    December 2015 - January 2016

    Designed and modelled aspects of future human anatomy and technology, based on research provided by their futurologist. I then rendered these and created posters from them.

  • Freelance 3D Generalist at Adfire Creative M3dia
    August 2015 - December 2015

    Modelled, textured and rendered various objects and creatures at high quality and resolution. The purpose of these was so they could be made into optical illusions projected and printed onto flat surfaces, so that they appeared 3D from certain perspectives.

  • Jr. Character Animator at The Design Zoo
    Belfast, United Kingdom
    May 2015 - August 2015

    Animating game characters for cutscenes. Freelance